
Unbeknownst to the player, this seemingly arbitrary choice affects gameplay throughout the rest of the game to a considerable degree. No details are given to the player you are merely selecting either character in a character selection screen. The ability to switch between characters before each stage is a great feature, but unfortunately this one of many great things X5 manages to ruin to a degree.Īt the beginning of the game, you can pick either X or Zero for the opening stage. This added freedom adds to the replay value of the game and gives the player more room to move in terms of thinking of optimal strategies for each stage. X5 offers the logical evolution of this, as you are now able to beat any level in the game as either X or Zero. X4 gave us the option to beat the entire game as Zero - but you had to make the choice in the beginning and could not switch characters again during gameplay.
#MEGAMAN X5 ENDINGS SERIES#
In X1 and X2, Zero was not a playable character X3 was the first game in the series to give us the ability to play as Zero in a limited fashion. Let's start off with some positive stuff, though. Well, that's what I'm here to talk about, I guess! Gameplay What is it, then, about X5 that causes it to take a dump similar to bitcoin a week ago? But that's a story for another day when I review X6. Not only did X5 suffer from his lack of attention to the title, but it wasn't even the last game in the series, much to Inafune's dismay. Inafune's lack of involvement does show throughout the game, as he was a key contributor in the previous four X titles being so enjoyable. He simply told the team to end the X series with the fifth title and left it at that. Just to keep things interesting.įirst off, Mega Man X producer Keiji Inafune had very little to do with X5.

It's time to talk about something I don't enjoy that much.

Also, due to the multiple endings and whatnot, I had to play through X5 on several occasions, which further hampered my motivation.īut I do find this to be an important piece to write since, up to this point, I've pretty much reviewed games that I've enjoyed so the reviews may have gotten a bit stale. I've been putting off playing and reviewing X5 myself because it's not a game that I enjoy breezing through like the first four games have been. Mega Man X5 is where a lot of people feel the franchise suffered a steep decline in quality - so bad that many players gave up on the franchise after X5. The above sentiment is also the consensus amongst gamers in general. X1 has been my favorite, but every installment of the series has been very good at the very least in my eyes.

Let's jump back to the X series for a bit.
